Style Guide for Object Design: Release of the PHP edition

Posted on by Matthias Noback

With a foreword by Ross Tuck

Today I've released the revised edition of my latest book "Style Guide for Object Design". Over the past few weeks I've fixed many issues, smaller and larger ones. Ross Tuck and Laura Cody have read the manuscript and provided me with excellent feedback, which has helped me a lot to get the book in a better shape. I added many sections, asides, and even an extra chapter, because some topics deserve more detail and background than just a few paragraphs. Oh, and Ross wrote the kindest of forewords to kick off the book. It's available in the free sample of the book.

The book will be available at the initial "preview release" price of 20 dollars (with a suggested price of 29 dollars) but only until April 15th. Use this link to apply the discount:

Hand-written service containers

Posted on by Matthias Noback

Dependency injection is very important. Dependency injection containers are too. The trouble is with the tools, that let us define services in a meta-language, and rely on conventions to work well. This extra layer requires the "ambient information" Paul speaks about in his tweet, and easily lets us make mistakes that we wouldn't make if we'd just write out the code for instantiating our services.

Please consider this article to be a thought experiment. If its conclusions are convincing to you, decide for yourself if you want to make it a coding experiment as well.

DDD Europe notes - Day 2

Posted on by Matthias Noback

Cyrille Martraire: Domain modeling towards First Principles

This was a talk from the first day, but it required some more processing before writing about it. Cyrille is one of my favorite speakers. He's fast, funny and brings a lot of interesting topics to the table. So many that it's sometimes hard to keep following his train of thought, and writing down some notes at the same time.

A central concept from his talk was what he called the waterline between IT and the business. In a traditional scenario, developers get provided with "work" on a case-by-case basis. They don't learn about the general idea or plan, or even the vision, goal or need that's behind the "work item". They just have to "implement" it. It leads to badly designed code. But it also leads to the wrong solutions being delivered. If only developers could have talked with the people who actually have the problem for which they build the solution. Maybe there's another problem behind it, or maybe the business has provided the developer with a solution, instead of a problem. To higher the waterline means to get more involved with the customers and users, to understand their problems, and work together on a solution. Make sure you get involved.